"Interactive Physics can bring Mechanics to life. It really helps students to visualise what is happening and what may happen in a variety of contexts"
Stephen Brook, Head of Maths, Kings Grantham
"The secret to Interactive Physics lies in the way you can set up situations, predict the outcome using theory, and then see the mechanics lived out on the screen. I have watched the class give a standing ovation when their answer matched that provided by the software. Intuitive and user-friendly, students love it. Interactive Physics will genuinely transform your mechanics teaching."
Jonny Griffiths, Mathematics Department, Paston College
"It is one of the most useful programs for Advanced Mathematics teaching I have seen for some time."
Ian Wilson, Rydens School, Walton-on-Thames
“The real-time, editable physical models in [Interactive Physics] would have been available only on workstations just a few years ago. The interface is admirably Mac-like, with a tools palette immediately comprehensible to anyone who’s worked with any Mac graphics program. We were making worlds of bouncing balls and cannon shots within minutes. Despite the simplicity of the interface though, Interactive physics can be used to create terribly sophisticated sims with powerful data input and export. Overall, this is an outstanding package... with an excellent Apple Guide help system and tutorial. Interactive Physics plus a textbook could be a viable education in itself... Wish I’d had this in high school.”
“The new version also has more tools, including a new curved-polygon body type and Join/Split and Object Snap features that help you build complex mechanisms. It’s now easier to draw curved slots for mechanisms, and you can adjust most physical parameters with sliders. Not only can you set up and recall data for simulations from Microsoft Excel, but Interactive Physics can now access and run external scripts. With Interactive Physics, ... shows us how good instructional software can be. It doesn’t replace a real physics lab and a good teacher... but it’s a great companion.”
“Interactive Physics (IP) is the best known, most commonly used graphical-modeling program for an extremely wide variety of physical situations. IP has had more influence on the teaching of physics than any other modeling program. At least seven general physics texts include IP simulations in the ancillary materials, and at least two complete workshops from major publishers feature this program. Despite it’s occasional idiosyncrasies, I find it to be an efficient tool for preparing and presenting simulations that are effective and readily modified in the classroom; for testing, sharpening, and often correcting one’s intuition; and simply for casual explorations.”
Computers in Physics
According to the ScienceMan, “Interactive Physics is a great product - if you don’t own and you teach physics, you definitely should buy it...Is this just software that moves balls around a screen? Heck, no! Build and dismantle machines, change properties of objects, construct interactive physics games, measure simulations numerically and graphically, even import your own class selected spreadsheet data - the possibilites are endless! My students have constructed fascinating gravity and momentum demonstrations that are so I good I use them in presentations to other teachers!”